11-25-2013, 08:32 PM
(11-25-2013, 05:47 PM)E-Man Wrote: Actually, I was going to post another attempt of my pipe with parallel dithering before you said that, DragonDePlatino. Like you said, though, I think it would be for the best that I don't bother with it. I tend to use more than two or three colors for a bulk of my sprites and I think someone mentioned not to use any kind of dithering earlier in the topic anyway.Not exactly usable? HA! Try some semi-transparent anti-aliasing on the outside. It'll change depending on what color you lay it over:
As for AA2, while I can agree that it looks nice, it's not exactly usable with some spriters. Not only that, but it makes the eyebrows look too thick and the teeth look square? If I must use anti-aliasing, should I just stick with my first attempt (the one that is by the words "Some Anti-alias")? Otherwise, I think I'll go with Midi's suggestion and not use it.
Generally, to do this I just select all of the outside anti-aliasing with the magic wand. I cut it out, and put it into a new layer above. Then I set that layer transparency to 128/256 and merge down. Incredibly quick, and if you dedicate a single color to your external AA (like Superstar Saga did) then you can easily just select it all with the magic wand when you're moving it up a layer.