11-25-2013, 08:54 PM
I don't think you understand, DragonDePlatino. I know you could use anti-aliasing with ease and I'm more than capable of using transparent pixels, but MS Paint users are incapable of using them. That is why I was pretty hesitant about using that kind of anti-aliasing in the first place. Also, I'm not up for using the same kind of anti-aliasing used for the outlines in the first Mario & Luigi game because the non-transparent anti-aliasing would look weird when the sprite moves around different colored backgrounds.
Also, I am still not happy with the eyebrows as they are because they look too thick (I already mentioned this). Would you mind if I just stick with a strategy that involves anti-aliasing in places that would make the sprite look good instead of applying them in in every nook and cranny?
Also, I am still not happy with the eyebrows as they are because they look too thick (I already mentioned this). Would you mind if I just stick with a strategy that involves anti-aliasing in places that would make the sprite look good instead of applying them in in every nook and cranny?