Judging by your history of games on this forum, Hello, you seem to only rely on gimmicks like this one to make your games stand out. Besides, Mario isn't about shooting people or LSD effects (although some people might question that due to all the Mushrooms Mario eats).
Even though this game is already finished, let me give you some advice. Before you finalize a game with a certain gimmick to it, run it by us first because most of the members on this web site have experience with creating appealing games and artwork. For instance, even though the LSD effect you have is good in some situations, being forced to play through the entire game with that going on will turn a lot of people off. For a better example on how to use this effect properly, try taking some inspiration from Twilight Princess. Almost every area in the game is covered in twilight, but once you accomplish a certain task (i.e. killing Shadow Bugs), the twilight dissipates. You could play through some of each world with that triply effect going on, but once you reach a certain point, the effect will go away and you have to play the rest of the world without it going on. Sounds like a good compromise, right?
You hold promise, Hello (even single handedly creating an engine that replicates Mario games almost perfectly), but if you want to rise above the large bulk of generic Mario ROM hackers, you're going to need to stop relying on some of these gimmick and try to use fresher material.
Even though this game is already finished, let me give you some advice. Before you finalize a game with a certain gimmick to it, run it by us first because most of the members on this web site have experience with creating appealing games and artwork. For instance, even though the LSD effect you have is good in some situations, being forced to play through the entire game with that going on will turn a lot of people off. For a better example on how to use this effect properly, try taking some inspiration from Twilight Princess. Almost every area in the game is covered in twilight, but once you accomplish a certain task (i.e. killing Shadow Bugs), the twilight dissipates. You could play through some of each world with that triply effect going on, but once you reach a certain point, the effect will go away and you have to play the rest of the world without it going on. Sounds like a good compromise, right?
You hold promise, Hello (even single handedly creating an engine that replicates Mario games almost perfectly), but if you want to rise above the large bulk of generic Mario ROM hackers, you're going to need to stop relying on some of these gimmick and try to use fresher material.