12-04-2013, 04:22 AM
Sorry, I haven't been keeping this up to date.
Actually back face culling is different than what you described.
What you may be talking about is the game having no z-buffer making models flat when ripped.
Back face culling is when only visible polys are rendered, meaning if you ripped a scene with the character facing forward his back would not be ripped.
this is so that the game saves memory rendering things.
games I know of that do this so far, are
Kingdoms hearts 1,2 and Re:CoM
and Wild arms 3.
Actually back face culling is different than what you described.
What you may be talking about is the game having no z-buffer making models flat when ripped.
Back face culling is when only visible polys are rendered, meaning if you ripped a scene with the character facing forward his back would not be ripped.
this is so that the game saves memory rendering things.
games I know of that do this so far, are
Kingdoms hearts 1,2 and Re:CoM
and Wild arms 3.