I see what you mean, Sketchasaurus. Since I'm working on sprites that have flat soles in the feet, I didn't know for certain what Jappio had in mind.
EDIT: On a side note, though, even if your feet are in the correct position to match Sketch's idea of a battlefield, I actually noticed how jarring the legs move when he lunges forward. The foot in the front should remain in the same place, while the leg in the back takes a step forward in front of the character. As it looks now, both of your feet seem to slide, which looks a little unnatural.
For a rule of thumb in animation, try acting it out. For example, when I stood the same way your character did, I attempted to swing an invisible axe. To swing it, my feet did not do what your character did. Instead, I took a large step forward with the foot in the back and made my whole upper body lean forward.
EDIT: On a side note, though, even if your feet are in the correct position to match Sketch's idea of a battlefield, I actually noticed how jarring the legs move when he lunges forward. The foot in the front should remain in the same place, while the leg in the back takes a step forward in front of the character. As it looks now, both of your feet seem to slide, which looks a little unnatural.
For a rule of thumb in animation, try acting it out. For example, when I stood the same way your character did, I attempted to swing an invisible axe. To swing it, my feet did not do what your character did. Instead, I took a large step forward with the foot in the back and made my whole upper body lean forward.