12-07-2013, 01:56 PM
yeah, the ambient lighting is probably the most ridiculous thing i've seen yet in a mario game
that said, the Chargin' Chuck suit, while it looks cool, is literally a glorified Hammer Suit with Fire Flower mechanics. The Ninja Suit is a straight-firing Fire Flower (which kind of defeats the point) and the Yoshi Suit is Yoshi. But a suit. Wow cool.
it'd be more interesting if you put different mechanics behind the suits to make them actually...interesting.
Like think about the new game that came out - Super Mario 3D World's Cat suit. It does things with Mario mechanics previously unseen, but it works extremely well - and the suit's practical, too. It doesn't rehash mechanics from other suits.
Like for instance, the Chargin' Chuck suit could allow Mario to dash forward in a straight line (tackle), and it could be reflected in your level design, with the suit's practical usage of clearing long, narrow gaps. The Ninja suit could allow Mario to stealth-sneak "behind" enemies (along visible walls only) to unlock heavily-guarded switches. And the Yoshi suit....
why not just have a ridable Yoshi that powers up accordingly to the suits you're wearing?
think outside the box a little more, man and these guys above me might not have pooped on you.
like, retool the lighting to actually contribute as a mechanic within the game instead of "oh the sky did a thing and now the mushroom kingdom is lit stupid LOL"
(11-27-2013, 09:01 PM)Gors Wrote: Mario fangames has come to a point where all fangames have become stagnant. The gameplay is the same, the physics is the same, the graphics are the same. You are approaching Nintendo fidelity, but by that you are abandoning fan creativity in the key elements.actually, if there was a mario game that took out the classic power-ups and replaced them with completely new, interesting ones and had a lot of enemies that had to be defeated with these particular items, i think it'd still be gimmicky but still okay...?
And you tend to compensate that lack of fan element by putting a terrible gimmick to hide the sterile fangame you have, with guns. With funky lights. With crap-tastic lightwork. This is not what makes a fun game. Really, grab your games and think "what in this game is actually FUN?". Is it the secrets? Is it the innovatve gameplay?
I mean, is it hard to rethink Mario's universe that much? Does it all need to be SMB3 sprited cookie-cutter games? Why not a new style, or new a new thing? (oh yeah, creating new things actually need effort)
that said, the Chargin' Chuck suit, while it looks cool, is literally a glorified Hammer Suit with Fire Flower mechanics. The Ninja Suit is a straight-firing Fire Flower (which kind of defeats the point) and the Yoshi Suit is Yoshi. But a suit. Wow cool.
it'd be more interesting if you put different mechanics behind the suits to make them actually...interesting.
Like think about the new game that came out - Super Mario 3D World's Cat suit. It does things with Mario mechanics previously unseen, but it works extremely well - and the suit's practical, too. It doesn't rehash mechanics from other suits.
Like for instance, the Chargin' Chuck suit could allow Mario to dash forward in a straight line (tackle), and it could be reflected in your level design, with the suit's practical usage of clearing long, narrow gaps. The Ninja suit could allow Mario to stealth-sneak "behind" enemies (along visible walls only) to unlock heavily-guarded switches. And the Yoshi suit....
why not just have a ridable Yoshi that powers up accordingly to the suits you're wearing?
think outside the box a little more, man and these guys above me might not have pooped on you.
like, retool the lighting to actually contribute as a mechanic within the game instead of "oh the sky did a thing and now the mushroom kingdom is lit stupid LOL"