Thanks for all the feedback guys!
(12-03-2013, 06:39 PM)Midi Wrote: I dunno if you've finalized the red door yet or not, but the thought of the graphics reacting to Samus's equipment gave me an idea. What if instead of just differently colored doors, you really mix things up and have a barrier of a certain color in front of the door instead. When Samus switches to the right weapon (or simply possesses it in terms of things like the Morph Bomb) a small beacon on the barrier projector lights up, as though the door's computer realized there was a security risk nearby. Then, as you hit it, the beacon's blinking speed increases until it looks positively frantic, then finally breaks down when it can't take any more hits. After that, the door is permanently unlocked.Chris2Balls pointed out that the hologram seems kinda sketchy on the low resolution I have the game run with. However, nothing's finished until the game is finalized, and even then I can still have updates. With that said, I'll definately take your idea into consideration, maybe I'll figure out some way to integrate it, as it seems very cool but not a dead "do this here" giveaway.
How's that sound?
(12-03-2013, 08:04 PM)Zero Kirby Wrote: I was even going, "Ooh, I bet I'll need this to get here. I got this! Now to go there, but oh wait there's this thing I gotta check this out and ooh mark that and AAAAAAAAA"Been trying my best to live up to Metroid However, this does spark something in me: Do you guys think having some way to mark up the map would be useful? The map system I have is very minimalistic, and I'd be willing to expand it if it seemed like a good idea.