12-10-2013, 04:34 PM
I personally wouldn't even use a "three shades per color" guideline, if it's a key color, like the dark bits then yes, three or more shades are necessary. but on small details, maybe two shades are all you need. with sprites, less is more.
One of the beautiful things of having smaller palettes is that you don't need to worry about shading everything in the same way as the initial sprite. (and you can play around with palette swaps more easily, too.)
I managed to cut the palette down further from the 13+transparency to 10+transparency.
![[Image: 9ps0.png]](http://img802.imageshack.us/img802/3307/9ps0.png)
a good way of cutting out unnecessary colors is to compare your shades, if they're close enough that it's hard to tell that they're different, use one or the other. it's pretty fun.
One of the beautiful things of having smaller palettes is that you don't need to worry about shading everything in the same way as the initial sprite. (and you can play around with palette swaps more easily, too.)
I managed to cut the palette down further from the 13+transparency to 10+transparency.
![[Image: 9ps0.png]](http://img802.imageshack.us/img802/3307/9ps0.png)
a good way of cutting out unnecessary colors is to compare your shades, if they're close enough that it's hard to tell that they're different, use one or the other. it's pretty fun.