I have no clue what a face being angled has anything to do with UV mapping. If you don't want your texture to be stretching randomly over vertices, you have to make sure that the UV coordinates for the vertices are placed correctly, at the same ratios.
I made this vid a while ago, but towards the end you can see the image being stretched when I move the vertices. The vertex was moved, but it's UV coordinate remained the same.
[video=youtube]www.youtube.com/watch?v=4yA688acvaA[/video]
I'ma try out Blender with UV mapping real quick to try and see the problem you guys are running into.
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edit:
are you guys talking about this stretching effect?
I made this vid a while ago, but towards the end you can see the image being stretched when I move the vertices. The vertex was moved, but it's UV coordinate remained the same.
[video=youtube]www.youtube.com/watch?v=4yA688acvaA[/video]
I'ma try out Blender with UV mapping real quick to try and see the problem you guys are running into.
-----
edit:
are you guys talking about this stretching effect?
![[Image: TEeUBBc.gif]](http://i.imgur.com/TEeUBBc.gif)