12-21-2013, 07:39 AM
Thanks for the input, guys. I don't feel like I'm exerting myself yet, but I always want to push my limits with each new sprite; as it is in lifting weights, the more you exert yourself, the better you'll get. There's always a point where you shouldn't push that hard, but I don't feel like I've gotten there yet.
I'm still having fun with working on this sprite, so I'm still pluggin' away.
![[Image: h6j.gif]](http://img845.imageshack.us/img845/7498/h6j.gif)
I removed the heel movement on his right (our left) foot since it looked a bit odd and didn't add much to the animation. the more I polish it, the more I am starting to be proud of the results. I should start working on the forearms, shield and weapons.
I'm still having fun with working on this sprite, so I'm still pluggin' away.
![[Image: h6j.gif]](http://img845.imageshack.us/img845/7498/h6j.gif)
I removed the heel movement on his right (our left) foot since it looked a bit odd and didn't add much to the animation. the more I polish it, the more I am starting to be proud of the results. I should start working on the forearms, shield and weapons.