12-28-2013, 10:49 AM
Well it's mostly that way for the bosses which have very specific ways of beating them and almost no hints how. Also the beginning of the game doesn't have much of a tutorial. You're thrown into the heat of the action almost immediately.
The rest of the game feels much better once you get the hang of it. After the first boss, you become used to what you need to react to.
Very important to know that you can counter attacks based on their color. Like Wonder Blue can reflect blue lasers with his sword. Or Wonder Green should shoot green targets and so on. The game is so fast paced and has so many colored enemies, you have to think really fast about how to attack who and when.
But yes you are right to compare this game to an NES one. It's classic Nintendo Hard. But just like classic NES games, once you know what you're doing, it seems pretty fair.
The rest of the game feels much better once you get the hang of it. After the first boss, you become used to what you need to react to.
Very important to know that you can counter attacks based on their color. Like Wonder Blue can reflect blue lasers with his sword. Or Wonder Green should shoot green targets and so on. The game is so fast paced and has so many colored enemies, you have to think really fast about how to attack who and when.
But yes you are right to compare this game to an NES one. It's classic Nintendo Hard. But just like classic NES games, once you know what you're doing, it seems pretty fair.