(01-11-2014, 10:43 AM)Dazz Wrote: Came in not expecting much (not intended as being offensive)None taken, that's a bit understandable.
Quote: Do you have any sort of super basic demo? Does the whole thing allow for a larger scale? It's relatively low-res right now, which is absolutely fine, but it'd be interesting to see a more extended view, or for other projects using the same engine, larger graphics.
Right now, there isn't a public demo out, sorry.
The moveset engine is pretty simple and subactions/attacks should be pretty cheap since they run throughout the animation, once per animation frame. I'm unsure about the animation system though. Right now the animations for mit are very simple since it's just frame-based. But theres support to make it a lot more interesting. I designed the animation system to be a bit generic (not literally) which allows flexibility at the cost of a bit of performance. Previous and Fluttershy over at the chat helped me out when I had questions or issues with making it generic - thanks guys. With my zero experience of big projects, I can only hope it scales fine.
cross post from Mit over at MFGG about the graphics. (answer at the bottom)
Kosheh Wrote:This idea won't be fun when That Guy makes a character with a kick that fills the whole screen and OHKOs you ):
The idea hasn't been fully though out yet. In my mind, I figured it be more of a peer to peer/ friend to friend type of deal. If your friend decides to piss you off by making a cheap character then beat his ass in real life...or y'kno -rage quit. If it does become a big issue, then I'll try to look into ways to put limitations in.
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thanks for the support guys