01-14-2014, 10:37 PM
are you pulling assets from somewhere or making them by hand? the massive disparity in detail between objects is very noticeable. there's also a lot of objects that don't cast shadows right next to objects that do, and some of those textures have tons of detail and bump/normal/height mapping while others' do not.
in terms of the screenshots themselves, it looks like the sun is casting a harsh orange light onto the sky and clouds(the clouds might be overly-bright) yet the environment is receiving a white-blue light. paired with the heavily-saturated green color and blue fog, the colors are very confusing.
in terms of the screenshots themselves, it looks like the sun is casting a harsh orange light onto the sky and clouds(the clouds might be overly-bright) yet the environment is receiving a white-blue light. paired with the heavily-saturated green color and blue fog, the colors are very confusing.