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MFGG TKO DevLog - TSG Left
#10
Devlog #3

I found a nice solution to the above. I kinda went with the queue...but at the same time the "if( (passFrame && frame == #) || !passframe)"...? Basically, I just made an EventQueue which events "respect" (?). The queue basically gives them permission about whether they're allowed to execute, are suspended and thus should skip a frame, or should be ignored and not do what they wanted to do. I made a small wrapper function in lua which referenced the queue and passframing works as it should now =p. I only wrapped functions that made a change to the game or character. I didn't wrap conditional events or events that returned information. Lua can be used like lua so there was very little loss and headache over supporting passframing which surprised me a bit (and at the same time didn't?)

If you have a subaction that you would like to pass frame to, then there is a little bit you have to do to ensure it passframe right. However, it's no big deal and very minor. In the end, I'm happy with the solution.

Just so I have a few gifs showing the 2 moves I've began working on:

GIFS
This one is just to show passframing visually.

GIFS
I'm a bit tired of working on the moveset system, so I'm going to focus a little bit on the HUD over the next few days.


PS. By the way, heres what I use to make the gifs: http://www.cockos.com/licecap/
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl


Messages In This Thread
MFGG TKO DevLog - TSG Left - by TheShyGuy - 01-10-2014, 07:10 PM
RE: Mfgg TKO DevLog - by Neweegee - 01-10-2014, 09:09 PM
RE: Mfgg TKO DevLog - by TheShyGuy - 01-10-2014, 10:10 PM
RE: Mfgg TKO DevLog - by Dazz - 01-11-2014, 10:43 AM
RE: Mfgg TKO DevLog - by TheShyGuy - 01-11-2014, 06:27 PM
RE: Mfgg TKO DevLog - by Kosheh - 01-11-2014, 12:20 PM
RE: Mfgg TKO DevLog - by Phaze - 01-12-2014, 02:33 AM
RE: Mfgg TKO DevLog - by TheShyGuy - 01-13-2014, 01:02 AM
RE: Mfgg TKO DevLog - by TheShyGuy - 01-15-2014, 03:01 AM
RE: MFGG TKO DevLog - by TheShyGuy - 01-17-2014, 01:52 AM
RE: MFGG TKO DevLog - by Mit - 01-20-2014, 11:23 PM
RE: MFGG TKO DevLog - by TheShyGuy - 01-24-2014, 08:21 PM
RE: MFGG TKO DevLog - by TheShyGuy - 01-27-2014, 12:34 AM
RE: MFGG TKO DevLog - by TheShyGuy - 02-01-2014, 05:04 PM
RE: MFGG TKO DevLog - by TheShyGuy - 02-17-2014, 05:47 PM
RE: MFGG TKO DevLog - by MC Jimmy - 02-17-2014, 07:50 PM
RE: MFGG TKO DevLog - by TheShyGuy - 02-18-2014, 05:20 PM
RE: MFGG TKO DevLog - by Mit - 02-19-2014, 08:10 PM
RE: MFGG TKO DevLog - by Mit - 03-06-2014, 03:43 PM
RE: MFGG TKO DevLog - by TheShyGuy - 03-23-2014, 06:01 PM
RE: MFGG TKO DevLog - by TheShyGuy - 04-12-2014, 02:52 PM
RE: MFGG TKO DevLog - by TheShyGuy - 04-17-2014, 03:01 PM
RE: MFGG TKO DevLog - TSG Left - by TheShyGuy - 05-03-2014, 03:00 PM
RE: MFGG TKO DevLog - TSG Left - by Kelvin - 05-06-2014, 08:40 PM
RE: MFGG TKO DevLog - TSG Left - by TheShyGuy - 05-06-2014, 09:10 PM
RE: MFGG TKO DevLog - TSG Left - by Kelvin - 05-06-2014, 09:51 PM
RE: MFGG TKO DevLog - TSG Left - by TheShyGuy - 05-06-2014, 09:56 PM
RE: MFGG TKO DevLog - TSG Left - by Kelvin - 05-07-2014, 11:31 AM

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