01-22-2014, 03:34 PM
Ignoring the absolutely unrealistic goals you've set for this game, I'd like to know exactly what you've got planned for the combat mechanics. "Turn-based" doesn't really cover it for me considering the claim of "86 hours of combat" (not sure exactly where you got that number from), and I have absolutely no idea where you're going with the liberation thing.
I apologize if I come across as a bit rude but it feels like you're just presenting us with a bunch of ideas, not an actual thought-out concept for a game. A tip would be not to create a topic this early in production. Wait until you have more to show than an unfinished sprite, maybe some early gameplay footage so we can see what it's all about.
Give it some time. Rushing big projects like this is never a good idea, trust me. I've scrapped my share of games myself.
I apologize if I come across as a bit rude but it feels like you're just presenting us with a bunch of ideas, not an actual thought-out concept for a game. A tip would be not to create a topic this early in production. Wait until you have more to show than an unfinished sprite, maybe some early gameplay footage so we can see what it's all about.
Give it some time. Rushing big projects like this is never a good idea, trust me. I've scrapped my share of games myself.