Devlog #5
Finally finished ripping Farseer out and Frankensteining the above collision system into the game. The results?
GIFS
The green circles are the defensive collision circles. The red circles are the offensive collision circles. The fighting system collisions are separate from the level collisions so def/off collisions don't interact at all with the level collisions. The two are separate collision system instances.
I had this debug level done when I still had Farseer, but it ran pretty slow when I started to destroy blocks. It's nice to know that my own collision system is a step up in this case.
I'm still fixing bugs and whatever from the integration. One big thing that I'm having trouble with is rotating based on the ground slope =/. Hopefully I can fix it soon[Fixed]
Finally finished ripping Farseer out and Frankensteining the above collision system into the game. The results?
GIFS
The green circles are the defensive collision circles. The red circles are the offensive collision circles. The fighting system collisions are separate from the level collisions so def/off collisions don't interact at all with the level collisions. The two are separate collision system instances.
I had this debug level done when I still had Farseer, but it ran pretty slow when I started to destroy blocks. It's nice to know that my own collision system is a step up in this case.
I'm still fixing bugs and whatever from the integration. One big thing that I'm having trouble with is rotating based on the ground slope =/. Hopefully I can fix it soon[Fixed]