01-27-2014, 09:46 PM
Here's an edit to fix up a few anatomy issues:
1. Legs were lengthened by pulling the hips up 4 pixels. In general, human legs are about as tall as the torso and head.
2. Right foot (from our point of view (often shortened to OPV); it's the character's left foot) was changed around to better match with the other foot in height, as well as elongated a little.
3. Right arm OPV was lengthened a bit. Usually, human arms are long enough that hands usually start right by the top of the hips.
4. Pulled left arm OPV out a bit to broaden the chest a tiny bit (also so that there wouldn't be that long straight line there).
As it stands, anatomy is a thing that can take a long time to learn, as well as lots of effort. But, like many things, it gets better with practice.
1. Legs were lengthened by pulling the hips up 4 pixels. In general, human legs are about as tall as the torso and head.
2. Right foot (from our point of view (often shortened to OPV); it's the character's left foot) was changed around to better match with the other foot in height, as well as elongated a little.
3. Right arm OPV was lengthened a bit. Usually, human arms are long enough that hands usually start right by the top of the hips.
4. Pulled left arm OPV out a bit to broaden the chest a tiny bit (also so that there wouldn't be that long straight line there).
As it stands, anatomy is a thing that can take a long time to learn, as well as lots of effort. But, like many things, it gets better with practice.