01-29-2014, 05:54 PM
Okay, I already ripped a whole lot of content from Bayonetta, but whenever I bring one of the models into Blender (I don't want to use 3DSMax as it has a 30-day trial and I don't want to buy it), it never lets me use all of the textures.
https://www.dropbox.com/s/g0ef5067132uxg...blem_2.png
For example, here we have Bayonetta in her panther form. Everything looks fine, right? Well...
https://www.dropbox.com/s/izmsxyf174o7ie...blem_3.png
When I click on all of the other materials, it still displays the same texture, and same vertices.
https://www.dropbox.com/s/8qnk1bdv6q9va1...blem_4.png
And even when I do use the texture, it doesn't even use everything in the texture file (notice how her eyes aren't textured).
What do I do?
https://www.dropbox.com/s/g0ef5067132uxg...blem_2.png
For example, here we have Bayonetta in her panther form. Everything looks fine, right? Well...
https://www.dropbox.com/s/izmsxyf174o7ie...blem_3.png
When I click on all of the other materials, it still displays the same texture, and same vertices.
https://www.dropbox.com/s/8qnk1bdv6q9va1...blem_4.png
And even when I do use the texture, it doesn't even use everything in the texture file (notice how her eyes aren't textured).
What do I do?