Wow,
The responses that you guys have given me were more than I expected. Thank you Sketchasaurus, Kitsu and Gors, it definitely cleared up a lot of doubts and questions I had about the subject. It makes a lot of sense now that you guys explain it. Sketchasaurus I agree that it is easier to move colors around in an animated sprite, I hadn't thought of that. I know now that thats why some of the Final Fantasy bosses are so detailed, cause they dont move ! And thanks for clearing up background tiiles vs sprites. Im going to research more on this matter. I have taken some life drawing classes, and I am trying to draw the human figure a little each day, because its a skill that I want to develop. I have some work on my website if anyone wants to see: www.eligalvezcg.com
Also, I didnt know that the backgrounds originated from drawings. I thought that they had placed each pixel in there by hand haha. Im beginning to understand much more now.
Thanks Kitsu for suggesting to learn with smaller colors, and also to look at color theory. I studied a little bit of that when I was in school, and I want to get better at it, so I will def take your suggestion I think its gonna be a bit hard for me to stick to simple colors since I have always loved the more realistic approach but I know its for my own good Oh and Kitsu/Gors, awesome job on those games that you guys have made! I looked at them and played them and I was very impressed!! I know that it is a lot of work to create a game, and if only you 2 made that (sorry If Im not mentioning the full crew), that is simply amazing. I know you guys are busy, but I would love to work with you at some point if you are interested. Right now Im learning Game Maker Studio.
Also thanks Gors for clearing up some of that stuff. I know there was a lot of experimentation in the Golden Age of games, and some of it worked and some of it didnt. Yes, detail and production ease balance makes sense. Eventually I want to work in a video game company so these terms are very relevant to me. I figured that they took pictures to make MK. Eventually I would like to make my own MK-like game .
Well, now I know much more the difference between spriting and pixel art, thank you guys!!
One last question (very important for me). If people post some realistic looking sprites here, how well is it received in this community? Are there more people that only prefer simple sprites? Or both? I dont want to offend anyone here.
The responses that you guys have given me were more than I expected. Thank you Sketchasaurus, Kitsu and Gors, it definitely cleared up a lot of doubts and questions I had about the subject. It makes a lot of sense now that you guys explain it. Sketchasaurus I agree that it is easier to move colors around in an animated sprite, I hadn't thought of that. I know now that thats why some of the Final Fantasy bosses are so detailed, cause they dont move ! And thanks for clearing up background tiiles vs sprites. Im going to research more on this matter. I have taken some life drawing classes, and I am trying to draw the human figure a little each day, because its a skill that I want to develop. I have some work on my website if anyone wants to see: www.eligalvezcg.com
Also, I didnt know that the backgrounds originated from drawings. I thought that they had placed each pixel in there by hand haha. Im beginning to understand much more now.
Thanks Kitsu for suggesting to learn with smaller colors, and also to look at color theory. I studied a little bit of that when I was in school, and I want to get better at it, so I will def take your suggestion I think its gonna be a bit hard for me to stick to simple colors since I have always loved the more realistic approach but I know its for my own good Oh and Kitsu/Gors, awesome job on those games that you guys have made! I looked at them and played them and I was very impressed!! I know that it is a lot of work to create a game, and if only you 2 made that (sorry If Im not mentioning the full crew), that is simply amazing. I know you guys are busy, but I would love to work with you at some point if you are interested. Right now Im learning Game Maker Studio.
Also thanks Gors for clearing up some of that stuff. I know there was a lot of experimentation in the Golden Age of games, and some of it worked and some of it didnt. Yes, detail and production ease balance makes sense. Eventually I want to work in a video game company so these terms are very relevant to me. I figured that they took pictures to make MK. Eventually I would like to make my own MK-like game .
Well, now I know much more the difference between spriting and pixel art, thank you guys!!
One last question (very important for me). If people post some realistic looking sprites here, how well is it received in this community? Are there more people that only prefer simple sprites? Or both? I dont want to offend anyone here.