01-30-2014, 10:23 PM
since i have no time for an actual edit on your work,
walking is a really lively animation. It moves all your body and for this dude here, it shouldn't be different.
First, let's understand what a walk is. Walking is to move with your two legs, one step at a time. You'll notice that at every second step, you'll be doing the same motion, and it'll repeat again and again every time you do two steps. This is because you have two legs, and each leg does one step. This means that no matter how many frames you use, a regular walk animation will have an even number of frames (2, 4, 6, 8 etc). (Using an odd number of frames will result in limping because one step becomes shorter than the other somehow).
Now the legs. The legs are made up of calves and thighs, and they both move when walking. The thigh rotates connected to the hip bone, and the calf, connected to the knee, does the rest of the arch. NOTICE that the calf will never bend forward. In other words, the knee will always point forward because if not i'll be a severely broken leg)
Another tip is not to be lazy. This is because many people like recycling whole sections of the animation when animating, and this is a really quick way to make anims. It's not wrong; but it works better for animations that don't move much. But if you do this with a walk animation, then you're being lazy, not quick.
Finally walking also means 'kicking the ground backwards to propel yourself forward'. So when the leg is in its most vertical position, his whole body will be lifted a little, causing him to bob up and down. This happens twice per walk loop, one for each leg. This ensures a lively and bouncy, but not unnatural and distracting walk animation.
walking is a really lively animation. It moves all your body and for this dude here, it shouldn't be different.
First, let's understand what a walk is. Walking is to move with your two legs, one step at a time. You'll notice that at every second step, you'll be doing the same motion, and it'll repeat again and again every time you do two steps. This is because you have two legs, and each leg does one step. This means that no matter how many frames you use, a regular walk animation will have an even number of frames (2, 4, 6, 8 etc). (Using an odd number of frames will result in limping because one step becomes shorter than the other somehow).
Now the legs. The legs are made up of calves and thighs, and they both move when walking. The thigh rotates connected to the hip bone, and the calf, connected to the knee, does the rest of the arch. NOTICE that the calf will never bend forward. In other words, the knee will always point forward because if not i'll be a severely broken leg)
Another tip is not to be lazy. This is because many people like recycling whole sections of the animation when animating, and this is a really quick way to make anims. It's not wrong; but it works better for animations that don't move much. But if you do this with a walk animation, then you're being lazy, not quick.
Finally walking also means 'kicking the ground backwards to propel yourself forward'. So when the leg is in its most vertical position, his whole body will be lifted a little, causing him to bob up and down. This happens twice per walk loop, one for each leg. This ensures a lively and bouncy, but not unnatural and distracting walk animation.