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Zelda 2 Remake: Shadow of Ruins ( Recruiting Spriters )
#1
Big Grin 
Greetings VG Resourcers people. I am not a veteran forum poster so I am trying to make this post as legitimate as possible. I spend most of my time programming, not forum-ing. That being said: This game started development over 2 years ago. The idea behind it was to take Zelda II: The Adventure of Link and give it a remake that would:
  • Give the game a PS1 - SOTN look and feel
  • Really play up the story (and have it make more sense)
  • Have more and longer levels
  • Have more usable items
  • Make the game more fun and intuitive

I am looking for a few talented people to collaborate with me on this project.

I worked with a talented spriter (Jorges D. Fuentes) who helped me develop many of the levels and sprites as well as establish the story and style of the entire game. The game is built in GML (GameMaker) and the engine is mostly finished. What remains is
some level building and enemy & npc buiding/programming. Here is a video and some screens:

[Image: Capture1.jpg]

[Image: Capture2.jpg]

[Image: Capture3.jpg]

[Image: Capture4.jpg]

Thank you all.


Messages In This Thread
Zelda 2 Remake: Shadow of Ruins ( Recruiting Spriters ) - by Metroid Quest - 02-06-2014, 09:40 AM
RE: Zelda 2 Remake: Shadow of Ruins - by Kelvin - 02-07-2014, 12:49 PM

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