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Zelda 2 Remake: Shadow of Ruins ( Recruiting Spriters )
#4
(02-06-2014, 10:18 AM)Kosheh Wrote: I'm a little confused though - the video says you need spriters, but your post makes it sound like you need programmers.
uh
which one is it?
I need spriters. I am the programmer / music arranger. Sorry if it's confusing.
(02-06-2014, 10:18 AM)Kosheh Wrote: (oh if you don't mind me being critical, would it be possible to give Link a cool, SoTN-esque idling animation with him breathing? He looks great, but that would just take it to the next level and make Link look completely, totally badass and I'd play the absolute heck out of this game)
I agree and I actually have the sprite built for that, I have just yet to implement it into the game.

(02-06-2014, 10:34 AM)Sevenstitch Wrote: It looks like this game has promise, and would be fun to play

seems like you don't like us very much

Yet here you are with a request

thats weird
LOL. I did get an icy reception at first because I posted in the wrong forum. As I said at the beginning, I'm not really a forum guy. I can delete that comment.
Thanked by: Sevenstitch


Messages In This Thread
RE: [Fangame][InDev] Zelda 2 Remake: Shadow of Ruins - by Metroid Quest - 02-06-2014, 10:38 AM
RE: Zelda 2 Remake: Shadow of Ruins - by Kelvin - 02-07-2014, 12:49 PM

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