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Zelda 2 Remake: Shadow of Ruins ( Recruiting Spriters )
#7
(02-06-2014, 10:46 AM)Sevenstitch Wrote: We tend to give new posters a bit of a hard time, as many new posters are "fly-by members"
They pop in, expect us to give them something, and just leave.
which is exactly why we have the rules we do.
Dont take it personal, just how it is.

This. Literally this.
The main reason for this is because there's people who just join the forums looking for a single sprite, who think that making full pixelart assets or ripping entire spritesheets are as easy as picking your nose to find a booger.

(it's not, and when you come for a thing, get it and leave, that makes people feel like they did a lot of work for virtually nothing, especially if nothing ever comes out of it)

Paralleling this to your work (programming) would basically be a guy who barges onto your forum begging you to make a basic game engine from scratch (eh just make a little man walk around and jump and shit u know the deal) and have it done in two months so he can finish the game before he goes back to school, with completely blatant disregard for obtaining the knowledge and resources for the project to move forward.

if this was a new poster on your forum, you'd probably be like "hey fuck off i dont even know you!!" because that's a big undertaking
but if the person posted more frequently, perhaps you'd change your attitude on him and find out he's really got a cool idea and a big dream just like you :]



and one last note: if it makes you feel better, the rules aren't because of talented YOU necessarily it's because DOZENS OF PEOPLE made everyone else look bad.
and bending the rules isn't that easy. ):

oh one more thing to be relevant

you mentioned you might be added new equipment for Link.
...uh, i'd think additional equipment would mechanically break the game (making dungeons way too easy to clear etc.).
I know you're well-set on making this a true remake (and that's cool!)
But, do you have any plans to make like, a Hero Mode where you up the difficulty a bit (modifying monsters' walk speeds or attack patterns), or add new sections to the dungeons to give them the same balance of difficulty? :0


idk, with the SoTN visuals it'd be cool as hell to give it a SoTN-esque difficulty at some point
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Messages In This Thread
RE: [Fangame][InDev] Zelda 2 Remake: Shadow of Ruins - by Kosheh - 02-06-2014, 11:31 AM
RE: Zelda 2 Remake: Shadow of Ruins - by Kelvin - 02-07-2014, 12:49 PM

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