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need help on tales of vesperia(XB360 ver) texture format
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(02-07-2014, 01:06 PM)Mystie Wrote: I think the reason why this is, is because Namco games seem to have a strange texture encryption method. I'm currently ripping models from the Wii remake of Klonoa, and I can get every model to display, but most of them are missing some or all of their textures.

It's not because Vesperia is an Xbox 360 game. Trust me, I've only ripped from two Xbox 360 games so far (neither of which are Namco games), and their models and textures are extremely easy to extract. Like I said, the real reason is that Namco uses weird texture encryption methods.

So, I can't help you here. Sorry! But I do wish you good luck on solving your problem, because I'd love to see some Vesperia model rips. Vesperia is one of my favorite games in the Tales series. Smile

hi, thanks for replying.

I have found out that these textures resemble DDS file a lot. There may be 3 different formats, DXT for normal texture, DXT5A for specular map, DXT5 for normal texture with alpha.

But these textures may have been swizzled. Do you know how to deswizzle these textures ?
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RE: need help on tales of vesperia(XB360 ver) texture format - by delguoqing - 02-10-2014, 12:59 AM

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