02-16-2014, 08:18 AM
(This post was last modified: 02-16-2014, 11:45 PM by maver1k_XVII.)
I'm glad to help, it was a great chance for me to learn some BMS scripting. 
And here's another update:
I recently discovered that FT: Portable Guild uses .cpk archives therefore you can extract everything without losing filenames and directory structure. I guess I'll rip some characters that are hard to find in FT: Zelef Kakusei's data from this game instead. And of course all the characters that didn't apper in the later games too.
By the way if you want a particular model from any game I already ripped from - let me know and I'll see what I can do about it.

And here's another update:
I recently discovered that FT: Portable Guild uses .cpk archives therefore you can extract everything without losing filenames and directory structure. I guess I'll rip some characters that are hard to find in FT: Zelef Kakusei's data from this game instead. And of course all the characters that didn't apper in the later games too.
By the way if you want a particular model from any game I already ripped from - let me know and I'll see what I can do about it.