Sorry to double post :p
So I've been messing with the way Samus controls and does things. I've also given in to one highly requested feature:
http://youtu.be/IVH-_8L_VfI
The wall jump that we all know and love! :p
This makes the current game's map very... Small and breakable. I had already planned to, but this gives me a reason to redo what I have done already. The final game is going to be bigger and better than what I had initially planned. I'm not throwing out all my work, many rooms will remain, but I want to go through and make sure the game is not breakable, but still retain sequence breaking and the such.
Here are the beams in the game that are returning from the main Metroid titles. I've been working to balance them and give the player a way to actively utilize every beam during gameplay. As always, you can see some specifics and extra info on the game blog!~
So I've been messing with the way Samus controls and does things. I've also given in to one highly requested feature:
http://youtu.be/IVH-_8L_VfI
The wall jump that we all know and love! :p
This makes the current game's map very... Small and breakable. I had already planned to, but this gives me a reason to redo what I have done already. The final game is going to be bigger and better than what I had initially planned. I'm not throwing out all my work, many rooms will remain, but I want to go through and make sure the game is not breakable, but still retain sequence breaking and the such.
Here are the beams in the game that are returning from the main Metroid titles. I've been working to balance them and give the player a way to actively utilize every beam during gameplay. As always, you can see some specifics and extra info on the game blog!~