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Highwire's Pixel Corner
#27
Wow. I haven't posted here since what, september? whoops.
Anyway I've been busy with a few other projects during my absence and I've recently jumped back on this one. Its currently back in the prototype stages of things and I've started making graphics for it again whoo!
So anyway, heres the new stuff:
[Image: muce.png]
Ok, so, these are all interactable assets. The top left is an elevator that requires a weapon to be used on it to move either vertically or horizontally. It'll have a track that it runs on to make it obvious which direction it will be moving in. The top right is two possible door types with a little bit of variation going on. Type A requires a weapon to be used on it to open, while Type B requires you to simply walk up to it to open. I'm not entirely sure which one to go with for either one. I'm leaning more toward the orbs rather than the more quadrilateral ones since it just feels like it can come apart easier but I dunno.
A few motifs I tried to incorporate into this would be the obvious lightning bolt and yellow color association for the weapon needed to be used on it. The yellow/black caution stripes are for moving machinery or objects and I tried to place them in places that make sense for the objects movement and put emphasis on the objects contact points.

The sprites on the bottom are the current character sprites. A lot of thought and iteration has gone into her design so far, but I'm still iffy about it. She's bigger than the older placeholder so I can put in defining details. This also means that all of the past assets I made will most likely be unusable which is fine since they weren't that great anyway. As for things I tried to accomplish with her design, She's got the big goofy hair to put contrast on her facial features to make it a focal point and to fill up her hitbox. The bright blue and red are to bring some vibrancy and contrast to the various parts of her to hopefully balance her out. The white stripe on her waist is to make a little divide between her upper and lower halves to ease that transition. She's got big white gloves for two reasons; She's a scientist so she needs lab gloves, and she needed to have her hands stand out for emotive reasons and to have them stand out from the weapons she carries. The bi-colored shoes are to help convey the angle of her feet more and add some more depth. I've worked quite hard on her colors, but I'm not entirely satisfied. I can't make up my mind on either 1 or 2. The current sprite in the game is 1, but she's still under a lot of work so I can change that if necessary.

So thoughts on this stuff? I'm quite worried about the colors and designs of these so any feedback would be swell.
[Image: tlbd.png]
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Messages In This Thread
Highwire's Pixel Corner - by Highwire - 09-03-2013, 07:00 PM
RE: Highwire's Pixel Corner - by Laphos - 09-03-2013, 10:13 PM
RE: Highwire's Pixel Corner - by Bombshell93 - 09-03-2013, 10:49 PM
RE: Highwire's Pixel Corner - by Highwire - 09-04-2013, 12:30 AM
RE: Highwire's Pixel Corner - by Highwire - 09-05-2013, 09:06 AM
RE: Highwire's Pixel Corner - by Laphos - 09-05-2013, 04:35 PM
RE: Highwire's Pixel Corner - by Baegal - 09-05-2013, 05:08 PM
RE: Highwire's Pixel Corner - by Highwire - 09-07-2013, 01:52 PM
RE: Highwire's Pixel Corner - by Quotient - 09-07-2013, 03:38 PM
RE: Highwire's Pixel Corner - by Highwire - 09-09-2013, 09:45 AM
RE: Highwire's Pixel Corner - by Lexou Duck - 09-10-2013, 12:11 PM
RE: Highwire's Pixel Corner - by Highwire - 09-14-2013, 10:46 AM
RE: Highwire's Pixel Corner - by DoctorGrey - 09-15-2013, 01:05 AM
RE: Highwire's Pixel Corner - by Highwire - 09-16-2013, 03:10 PM
RE: Highwire's Pixel Corner - by Lexou Duck - 09-16-2013, 03:15 PM
RE: Highwire's Pixel Corner - by Highwire - 09-17-2013, 07:56 AM
RE: Highwire's Pixel Corner - by Kirbyfan - 09-17-2013, 08:33 PM
RE: Highwire's Pixel Corner - by Highwire - 09-18-2013, 09:42 AM
RE: Highwire's Pixel Corner - by Kirbyfan - 09-19-2013, 09:39 PM
RE: Highwire's Pixel Corner - by Highwire - 09-24-2013, 01:13 PM
RE: Highwire's Pixel Corner - by Lexou Duck - 09-24-2013, 03:12 PM
RE: Highwire's Pixel Corner - by Highwire - 09-30-2013, 08:37 AM
RE: Highwire's Pixel Corner - by Gors - 09-30-2013, 08:46 AM
RE: Highwire's Pixel Corner - by Highwire - 09-30-2013, 09:08 AM
RE: Highwire's Pixel Corner - by Gors - 09-30-2013, 10:24 AM
RE: Highwire's Pixel Corner - by Highwire - 09-30-2013, 12:50 PM
RE: Highwire's Pixel Corner - by Highwire - 02-17-2014, 11:43 AM

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