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ooo what do we have here
#10
For the idle, the shaded spot on the hair moves much too drastically in the second frame. I'm aware that the hair moves, but I really have the feeling that it's only necessary to either move the shading around just one pixel in width, or to just keep it how it is in the first frame. There's a similar problem with the shading on that side of his head/face area in the first frame. Once again, I would go for something closer to the second frame, because those little inconsistencies causes it to look choppy. Also, seconding the suggestion that you should try to just make the animation slower. By like, 3/100 of a second (so at 14 instead of 11). It makes a really big difference when you have something so small.

By the way, I'm trying out the frame speed and analyzing each frame with Graphics Gale as I type this. (I freaking love Graphics Gale Heart )

Hoping I could be of help. :> Probably too long of a post for something so small though, hahah.
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Messages In This Thread
ooo what do we have here - by recme - 02-09-2014, 12:39 AM
RE: ooo what do we have here - by Gors - 02-09-2014, 08:03 AM
RE: ooo what do we have here - by recme - 02-15-2014, 07:40 PM
RE: ooo what do we have here - by Goemar - 02-15-2014, 09:09 PM
RE: ooo what do we have here - by recme - 02-16-2014, 12:27 PM
RE: ooo what do we have here - by StarSock64 - 02-16-2014, 05:28 PM
RE: ooo what do we have here - by recme - 02-16-2014, 06:34 PM
RE: ooo what do we have here - by StarSock64 - 02-16-2014, 06:56 PM
RE: ooo what do we have here - by recme - 02-17-2014, 12:48 AM
RE: ooo what do we have here - by Speed-X - 02-19-2014, 08:26 PM
RE: ooo what do we have here - by tditdatdwt - 06-03-2014, 03:58 PM
RE: ooo what do we have here - by Maxpphire - 06-03-2014, 05:46 PM

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