(02-25-2014, 02:19 AM)Koopaul Wrote: But I think that was the point in Banjo-Kazooie. They were trying to do a style that was similar to Golden-Age Warner Bros./MGM cartoons. All the characters in BK are are just cartoony animals or cartoony objects. It gives off this whole "denizens of Toontown" vibe that's a style of it's own. Remember that cartoon shoe that got dipped in Who Framed Roger Rabbit? What about the toon bullets?u gotta do this koopaul. u really had 2 do dis
I think they really were trying to create a wacky world where vegetables are alive and treasure chests have teeth.
And then you got the fact that every item you grab in Banjo-Kazooie can talk and tells you what they do. It's quite obvious this was done on purpose instead of laziness.
notice how that shoe shows a lot of character as the animators best utilized the design of the shoe as the toe box resembles a nose and the sole flaps on the bottom to simulate a mouth, even though it's a shoe?
and the bullet's dressed up all cute and wild west to give off his personality as a quick-draw type.
meanwhile look at this carrot.
where is its mouth. how does this count as a sentient being. this thing is destined to die when you sneeze on it.
okay this argument is weird.
bottom line is rare's designs post '95 were pretty suck. they designed some pretty decent protagonists and okay antagonists but then they kinda threw all character design to the wind after that. DKCTF's ice-viking animals are kind of neat. we miss u k. rool