02-27-2014, 08:10 AM
(02-27-2014, 06:20 AM)Gors Wrote: the biggest problem here is that you don't even know how to 'draw' properly. One should know how to make the basic shapes such as spheres, cubes, cylinders etc. to start drawing things (complex objects are actually many simple objects tied together!)
Once you get the hang of drawing such shapes tridimensionally and in every perspective, anatomy gets easy, and if anatomy gets easy, stylization also becomes easy.
This actually gives me a good idea for a little exercise for this guy to try. Since a lot of characters and objects are made with simple shapes, what he could do is take an existing character and draw on top of it to see how many shapes he could break it down into. Once he does that, all he needs to do is replicate the shapes (and possibly pose them into a new character pose) and then draw the character outline to encompass the shape.
Here is an example of what I mean.
It doesn't have to be this geometrical in case you're wondering, but I like using geometric shapes over organic shapes because I get a better sense of depth and volume that way.