02-27-2014, 09:26 AM
Along with all of the things that Gors, E-Man, Proton, Hoeloe, and Previous have gone over, I have one or two things to add.
Expanding on learning how to draw before you sprite: if it helps, draw out the concept you're going for on paper or on the computer (ideally if you have a drawing tablet), first. If you have the capabilities and it's an image drawn out on paper, then scan it. Shrink it to the appropriate size and worry about pixeling over that. Therefore, you can focus more on the placement of individual pixels and how important it is.
Secondly, I'd work with something a tad larger if I were you. Nothing too large, just bigger than what you have here. Therefore you can focus on balancing out both structure and detail. :>
Expanding on learning how to draw before you sprite: if it helps, draw out the concept you're going for on paper or on the computer (ideally if you have a drawing tablet), first. If you have the capabilities and it's an image drawn out on paper, then scan it. Shrink it to the appropriate size and worry about pixeling over that. Therefore, you can focus more on the placement of individual pixels and how important it is.
Secondly, I'd work with something a tad larger if I were you. Nothing too large, just bigger than what you have here. Therefore you can focus on balancing out both structure and detail. :>