02-27-2014, 03:13 PM
If you ask me, the only way I would see a polygon reduction being justified is if it has something to do with keeping the game running at high frame rates.
That being said, if a console is powerful enough to run at practically 60 frames per second with multiple polygons on the screen (as in a few million or higher), I don't see why modeling the fingers of a minor character would be out of the question.
That being said, if a console is powerful enough to run at practically 60 frames per second with multiple polygons on the screen (as in a few million or higher), I don't see why modeling the fingers of a minor character would be out of the question.