Ah, wow, I didn't expect a sprite of this scale after reading "RPG Sprites"; pretty surprising!
That said, it does need some tweaking.
- I think his head might be a bit off-center. Perhaps try moving it forward a little?
- His sclerae could probably use a little more lighting.
- The hands are, err...Perhaps because you are used to smaller scales, you would go with such a simple way of representing them. At this scale though, you probably can get away with a tad more detail, or at least shaping the outlines in such a way that suggests finger divisions. Try looking for reference pictures, or even taking pictures of yourself at this angle if you struggle with hand anatomy.
-The way the head+neck are shaded, along with the shoes, is a lot different from the pants and shirt. In fact, the whole outfit looks like a work in progress, and clashes drastically with the head and shoes.
I assume the black things next to his neck are supposed to form a collar, but they don't run along the collar area of the shirt, just the back of the neck.
The pauldron looks particularly rough, the outline being all jaggy and the shading not giving any hints of what it's supposed to be made of.
Its strap also seems to run strictly on a 2D plane, instead of following the depth angle suggested by the chest.
-The shading on the clothes isn't really adequate for the texture implied; If it's a cloth texture, folds and wrinkles must be present. For instance, where the pants meet the shoes, you'd expect there to be wrinkles on the pants to show the 'pull' from the shoes on that area of the cloth. As with the pauldron, there are a few jaggies, especially on the sleeves.
-Finally, his pose seems kind of stiff. I figure you're experimenting, so it's possible you weren't going for anything in particular, but I thought I should mention it anyway.
Maybe that was too much input at once, so I hope it isn't too discouraging. I think the design is pretty cool, however, and I liked the colors you picked in general. I had trouble wording some things, so I hope the message gets across correctly.
That said, it does need some tweaking.
- I think his head might be a bit off-center. Perhaps try moving it forward a little?
- His sclerae could probably use a little more lighting.
- The hands are, err...Perhaps because you are used to smaller scales, you would go with such a simple way of representing them. At this scale though, you probably can get away with a tad more detail, or at least shaping the outlines in such a way that suggests finger divisions. Try looking for reference pictures, or even taking pictures of yourself at this angle if you struggle with hand anatomy.
-The way the head+neck are shaded, along with the shoes, is a lot different from the pants and shirt. In fact, the whole outfit looks like a work in progress, and clashes drastically with the head and shoes.
I assume the black things next to his neck are supposed to form a collar, but they don't run along the collar area of the shirt, just the back of the neck.
The pauldron looks particularly rough, the outline being all jaggy and the shading not giving any hints of what it's supposed to be made of.
Its strap also seems to run strictly on a 2D plane, instead of following the depth angle suggested by the chest.
-The shading on the clothes isn't really adequate for the texture implied; If it's a cloth texture, folds and wrinkles must be present. For instance, where the pants meet the shoes, you'd expect there to be wrinkles on the pants to show the 'pull' from the shoes on that area of the cloth. As with the pauldron, there are a few jaggies, especially on the sleeves.
-Finally, his pose seems kind of stiff. I figure you're experimenting, so it's possible you weren't going for anything in particular, but I thought I should mention it anyway.
Maybe that was too much input at once, so I hope it isn't too discouraging. I think the design is pretty cool, however, and I liked the colors you picked in general. I had trouble wording some things, so I hope the message gets across correctly.