03-06-2014, 10:34 AM
(03-04-2014, 11:12 AM)Dazz Wrote: Square Enix are well known for being massive bastards with their file formats, generally, so FF12 will likely not be an exceptionYeah, I can already see that. Apparently the only (may be wrong here) way to extract game's resources is to extract the iso using Noesis, but it can't extract filenames and most of the files have .RAW extensions. That makes it very hard to understand what's where, but I managed to randomly find a folder with some sort of archives, that actually contain TIM2 images . Here are a few examples:
Even though I took mostly sprites, most of the images I saw are level textures.
(03-05-2014, 04:30 PM)Kosheh Wrote: Actually, if you're going by maver1k's image as a base, it looks like parts of the palette are off. Those random transparent pixels within each bust image - maybe you didn't allow a big enough palette, or need to change it to LittleEndian <-> BigEndian ?Well, the problem is that .gim support in Noesis is not a python plugin, it's embed (hope it's the right word). That makes it impossible for me to change anything about the way it works. Writing a plugin from scratch wouldn't be easy as I'm not experienced in working with image formats and it's quite a complicated one as far as I can tell. Unfortunately I don't really know what can be done here .