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Time of each frame...
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Hmm... you could probably record it a screen recorder, check how many frames it takes from start to finish, and divide that by the framerate of the video to get the total time. Most animations have a constant framerate, so if you divide the total time by the number of frames the animation has, you'll get how long each should take. Except for the idle frame (without the pulse), you should time that separately and set that to how long it is between each pulse.
If you can play the game on an emulator and record that, that's might be slightly more accurate than recording the YouTube video. And the higher the framerate you record at, the more accurate your timing will be. It should be more or less the same though.

Alternatively, you could just speed it up bit by bit, until it looks about right. That's probably easier and simpler, but if you need to get a precise timing then the above is the best method I can think of.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Messages In This Thread
Time of each frame... - by Witch - 03-19-2014, 05:10 PM
RE: Time of each frame... - by puggsoy - 03-19-2014, 11:54 PM
RE: Time of each frame... - by Witch - 03-20-2014, 02:42 AM
RE: Time of each frame... - by puggsoy - 03-20-2014, 04:53 AM
RE: Time of each frame... - by Witch - 03-20-2014, 06:27 AM

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