03-20-2014, 06:30 AM
and to think that the original NES metroid di have sprites for the two sides for Samus, but due to the NES' memory limitations, only half could be mapped for character sprites
Metroid (NES) Redux
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03-20-2014, 06:30 AM
and to think that the original NES metroid di have sprites for the two sides for Samus, but due to the NES' memory limitations, only half could be mapped for character sprites
Thanked by: recme, Chris2Balls [:B], IndyGo, Ton
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Messages In This Thread |
Metroid (NES) Redux - by Chris2Balls [:B] - 02-01-2014, 07:24 PM
RE: Metroid (NES) Redux - by Sengir - 02-01-2014, 08:54 PM
RE: Metroid (NES) Redux - by Gors - 02-02-2014, 03:23 AM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-19-2014, 04:53 PM
RE: Metroid (NES) Redux - by Gors - 03-20-2014, 06:30 AM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-22-2014, 03:38 PM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-23-2014, 05:12 AM
RE: Metroid (NES) Redux - by Pik - 03-23-2014, 06:33 AM
RE: Metroid (NES) Redux - by Vipershark - 03-23-2014, 11:51 PM
RE: Metroid (NES) Redux - by Lexou Duck - 03-24-2014, 10:21 AM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-24-2014, 04:02 PM
RE: Metroid (NES) Redux - by Vipershark - 03-24-2014, 05:19 PM
RE: Metroid (NES) Redux - by Ton - 03-25-2014, 12:45 PM
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