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Metroid (NES) Redux
#5
and to think that the original NES metroid di have sprites for the two sides for Samus, but due to the NES' memory limitations, only half could be mapped for character sprites
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Messages In This Thread
Metroid (NES) Redux - by Chris2Balls [:B] - 02-01-2014, 07:24 PM
RE: Metroid (NES) Redux - by Sengir - 02-01-2014, 08:54 PM
RE: Metroid (NES) Redux - by Gors - 02-02-2014, 03:23 AM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-19-2014, 04:53 PM
RE: Metroid (NES) Redux - by Gors - 03-20-2014, 06:30 AM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-22-2014, 03:38 PM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-23-2014, 05:12 AM
RE: Metroid (NES) Redux - by Pik - 03-23-2014, 06:33 AM
RE: Metroid (NES) Redux - by Vipershark - 03-23-2014, 11:51 PM
RE: Metroid (NES) Redux - by Lexou Duck - 03-24-2014, 10:21 AM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-24-2014, 04:02 PM
RE: Metroid (NES) Redux - by Vipershark - 03-24-2014, 05:19 PM
RE: Metroid (NES) Redux - by Ton - 03-25-2014, 12:45 PM

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