03-22-2014, 07:10 PM
(03-12-2014, 11:34 AM)Iocus Wrote: After making an edit of one of the sprites of that last sheet you showed, I realized those were not the ones you were asking critique on... But I guess most of the problems translate to your own sprites.
Since this is a MUGEN character, I'm not sure how decent you want your sprites to look, but I'll give you some pointers and you see if they help you any.
First off, the palette you're using is not suitable. I kept it for the most part in my edit since color picking is a bother (I did replace the blue since it was just too dark to help illustrate anything) , but you should try extracting some colors from actual KOF sprites to make it look better. Currently, her skin has a really weird color. Furthermore, the contrast is really low between shades, which is no good.
The thing that stands out the most, shading-wise, is her leg. It has a really severe case of pillow-shading, which is generally ugly to look at, and doesn't help giving the object volume. Pillow-shading is discussed in the spriting dictionary, though I drew a little visual at the bottom to illustrate. In my edit (which I made using Mai as a reference) it's implied the light comes from above, whereas the other sprite implies the light comes...from within the object.
Thanks for the advice and critique as it did help a lot since I've made dozens already I haven't posted here and started re-editing them again. I'll work on the colors later as soon as I download gimp. My biggest problem really are shading. Her shoe straps are also troublesome.
Just worked on a single frame for her overhead attack.
Biggest problems I have are the skirt which I think might be a little too long which needs to shave off a few pixels and her legs. The original sprite from Juri seems to take advantage of the optical illusion as I wouldn't even notice the misalignment in the legs and her arm is hidden so there is no need to add more details.