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Metroid (NES) Redux
#9
If it isn't too much trouble, could you animate Samus' run cycles? I'd like to see how much they're improved over the original.
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Metroid (NES) Redux - by Chris2Balls [:B] - 02-01-2014, 07:24 PM
RE: Metroid (NES) Redux - by Sengir - 02-01-2014, 08:54 PM
RE: Metroid (NES) Redux - by Gors - 02-02-2014, 03:23 AM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-19-2014, 04:53 PM
RE: Metroid (NES) Redux - by Gors - 03-20-2014, 06:30 AM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-22-2014, 03:38 PM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-23-2014, 05:12 AM
RE: Metroid (NES) Redux - by Pik - 03-23-2014, 06:33 AM
RE: Metroid (NES) Redux - by Vipershark - 03-23-2014, 11:51 PM
RE: Metroid (NES) Redux - by Lexou Duck - 03-24-2014, 10:21 AM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-24-2014, 04:02 PM
RE: Metroid (NES) Redux - by Vipershark - 03-24-2014, 05:19 PM
RE: Metroid (NES) Redux - by Ton - 03-25-2014, 12:45 PM

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