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Metroid (NES) Redux
#12
Actually, now that I look at it, the running cycle does have a pretty big issue to me.

Watch the gif in action and pay attention to how Samus moves. Her entire body moves... EXCEPT for the thigh closest to the screen. It's kind of awkward having it just be stationary like that, and when Samus hits the point of the screen where the screen scrolls but she stays in the same horizontal position, that non-moving thigh really sticks out because it appears to be frozen in place while everything else on the screen is moving.
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Messages In This Thread
Metroid (NES) Redux - by Chris2Balls [:B] - 02-01-2014, 07:24 PM
RE: Metroid (NES) Redux - by Sengir - 02-01-2014, 08:54 PM
RE: Metroid (NES) Redux - by Gors - 02-02-2014, 03:23 AM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-19-2014, 04:53 PM
RE: Metroid (NES) Redux - by Gors - 03-20-2014, 06:30 AM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-22-2014, 03:38 PM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-23-2014, 05:12 AM
RE: Metroid (NES) Redux - by Pik - 03-23-2014, 06:33 AM
RE: Metroid (NES) Redux - by Vipershark - 03-23-2014, 11:51 PM
RE: Metroid (NES) Redux - by Lexou Duck - 03-24-2014, 10:21 AM
RE: Metroid (NES) Redux - by Chris2Balls [:B] - 03-24-2014, 04:02 PM
RE: Metroid (NES) Redux - by Vipershark - 03-24-2014, 05:19 PM
RE: Metroid (NES) Redux - by Ton - 03-25-2014, 12:45 PM

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