03-29-2014, 07:51 PM
I'd suggest you go easy on the color count on this one, you have waaay too many greys. I think you can decrease the color count on the brown, too, but it's not as dire.
I edited part of your sprite to better illustrate my criticism.
-You must keep in mind your lightsource. You went overboard with all the lighting on the head, and it makes it look all flat.
-The fact that the strands of 'hair'(feathers?) were perfectly diagonal did not help with the flatness problem at all. Think about the surface and how the lines should travel across that surface. I'm not sure I nailed what her 'hair' is supposed to look like, but I think it has a better feeling of volume now.
-About that red notch on her eye, it's not necessary to use such dark outlines since it's not on a higher surface level than her head, it's supposed to be on the same surface.
-You used so many colors on the beak and they ended up all blending together...Simplify! Use just what you need, that's what spriting is all about.
-I'd argue that light blue on the eyes is unnecessary, but maybe you like that little 'gleam' effect it makes.
-Breasts are not just a pair of spheres glued together on a chest. Due to gravity, they tend to lean downwards, since they're basically sacks of fat, and there is a fair distance between them. I separated them a little to help out on that, but I'm sure there's a couple of other things you can do to make them look more convincing.
Hope that helps somehow!
I edited part of your sprite to better illustrate my criticism.
-You must keep in mind your lightsource. You went overboard with all the lighting on the head, and it makes it look all flat.
-The fact that the strands of 'hair'(feathers?) were perfectly diagonal did not help with the flatness problem at all. Think about the surface and how the lines should travel across that surface. I'm not sure I nailed what her 'hair' is supposed to look like, but I think it has a better feeling of volume now.
-About that red notch on her eye, it's not necessary to use such dark outlines since it's not on a higher surface level than her head, it's supposed to be on the same surface.
-You used so many colors on the beak and they ended up all blending together...Simplify! Use just what you need, that's what spriting is all about.
-I'd argue that light blue on the eyes is unnecessary, but maybe you like that little 'gleam' effect it makes.
-Breasts are not just a pair of spheres glued together on a chest. Due to gravity, they tend to lean downwards, since they're basically sacks of fat, and there is a fair distance between them. I separated them a little to help out on that, but I'm sure there's a couple of other things you can do to make them look more convincing.
Hope that helps somehow!