Well, for one, the knees aren't moving!
Take a look at some of the walking frames here and see if it gives you a better idea of what you should be looking for.
Also, you have like twice the amount of frames necessary for movement.
Most animations should be kept to 4 frames, not just for simplicity but also for consistency's sake.
The other movements are more choppily hand-drawn rather than smooth tweens of parts. It's tedious, but redrawing is much more rewarding than moving parts.
Go for dynamic rather than smooth!
((mine is outdated here, but take note of the other walking animations in motion))
Take a look at some of the walking frames here and see if it gives you a better idea of what you should be looking for.
Also, you have like twice the amount of frames necessary for movement.
Most animations should be kept to 4 frames, not just for simplicity but also for consistency's sake.
The other movements are more choppily hand-drawn rather than smooth tweens of parts. It's tedious, but redrawing is much more rewarding than moving parts.
Go for dynamic rather than smooth!
((mine is outdated here, but take note of the other walking animations in motion))