Users browsing this thread: 21 Guest(s)
THE FIGHTERS RESOURCE - Official Thread
(03-31-2014, 12:59 PM)[MachoBot RoboSavage] Wrote: I mean, it could be a high risk high reward type deal. I was thinking of changing the assist deal just a bit, something like that there is a specific input to summon an assist that drains your Gognio bar, but it's completely random on which one you get.

Might I suggest you model it after Marvel vs Capcom's assist system? You know:

[Image: 2YDf7QT.png]
[Image: jHXKjnw.png]
randomly select an assist character from a pool of characters before each match

[Image: 2ODuw8G.png]
Go into a fight and do an input that's the designated "assist buttons"

and then

[Image: 0PpeLmQ.png]
wham

[Image: 5kMk8mm.png]
bam

[Image: hcMreIo.png]
bibbidy BOP


[Image: LKNkOMu.png]
Each assist has its' own utility and power, and each has a set number of uses dependent on how powerful they are. For example, if an assist heals you or has screen-filling attack, it's probably gonna have one to three uses (Juggernaut here has 3).

[Image: 3h558I1.png]
Where something that does a quick, easily dodgeable attack, like a quick dash across the screen or a small spray of bullets, it'll have a lot more uses available (Jubilee has 8).


Or something like that! MvC also has inputs you can put in to get specific partners, and you can hit a button while it's scrolling the list to try to stop the cursor on a specific one, as well. Obviously tweaks can be made, it's just a pretty neat and simple set up.


Messages In This Thread
THE FIGHTERS RESOURCE - Official Thread - by Gors - 06-02-2012, 11:24 AM
i noticed, Crappy, i noticed - by Tellis - 06-07-2012, 08:33 PM
RE: i noticed, Crappy, i noticed - by Baegal - 06-07-2012, 08:37 PM
RE: THE FIGHTERS RESOURCE - Official Thread - by Tellis - 03-31-2014, 05:33 PM

Forum Jump: