04-01-2014, 07:48 AM
(This post was last modified: 05-04-2014, 08:19 PM by Terminal Devastation.)
Hi. I have a mega man fan game I'm working on making in game maker, and I'd like to get some feedback on it.
Now, this one's a tad unique as far as I know... Mostly in that it is (well intended to be at least) a complete re imagining of classic mega man as a shoot em up.
Now while the plot may vary from classic mega man, I'm playing it closer to classic mega man than mega man battle network did.
For example: you'll see the MM1 RMs all in a set, and for the most part you'll find counter parts for the same enemies they had in their stages (unless they really need more variety, in which case I'll throw in some from their gameboy stages and even some from later/previous games that REALLY should have been there in the first place)
Screen shots:
Newest Demo:
Newest version 0.6.0.1 here
Old Playable Demo:
0.6.0.1
Working demo 01 here
Controls:
movement=arrow keys.
fire=z
pause = spacebar
Force fire/option formation= x
Current features as of the latest version:
-Fully (Possibly overly) functional customizable controls scheme.
-Power-up system allows you to gain extra basic firepower
-Megaman's signature weapon select system for even more variety
-2 full stage, 1 playable but boss-less stages.
-E-tanks that will give the ship a health meter for those that have trouble with the one hit defeat shoot em ups tend to have.
Reasonable planned features:
These are what I'd be happy with having in the game
-Every megaman 1(Well Powered up) stage reimagined as a shoot em up + tutorial and secret stage
-13 weapons to select from
-Multiple playable ships each with different playstyles, several inspired by multiple shumps.
-Example: While Megaman is clearly inspired by R-Type, Roll will be more Gradius.
The FULL ambition features:
If I had my way, and can actually put it off, what I'd REALLY want to do with this project:
-MM1-10 reimagined and grouped into Wily wars-esque chapters as well as Megaman V.
-Nearly every RM and all three Doctors as a playable ship.
Now, this one's a tad unique as far as I know... Mostly in that it is (well intended to be at least) a complete re imagining of classic mega man as a shoot em up.
Now while the plot may vary from classic mega man, I'm playing it closer to classic mega man than mega man battle network did.
For example: you'll see the MM1 RMs all in a set, and for the most part you'll find counter parts for the same enemies they had in their stages (unless they really need more variety, in which case I'll throw in some from their gameboy stages and even some from later/previous games that REALLY should have been there in the first place)
Screen shots:
Newest Demo:
Newest version 0.6.0.1 here
Old Playable Demo:
0.6.0.1
Working demo 01 here
Controls:
movement=arrow keys.
fire=z
pause = spacebar
Force fire/option formation= x
Current features as of the latest version:
-Fully (Possibly overly) functional customizable controls scheme.
-Power-up system allows you to gain extra basic firepower
-Megaman's signature weapon select system for even more variety
-2 full stage, 1 playable but boss-less stages.
-E-tanks that will give the ship a health meter for those that have trouble with the one hit defeat shoot em ups tend to have.
Reasonable planned features:
These are what I'd be happy with having in the game
-Every megaman 1(Well Powered up) stage reimagined as a shoot em up + tutorial and secret stage
-13 weapons to select from
-Multiple playable ships each with different playstyles, several inspired by multiple shumps.
-Example: While Megaman is clearly inspired by R-Type, Roll will be more Gradius.
The FULL ambition features:
If I had my way, and can actually put it off, what I'd REALLY want to do with this project:
-MM1-10 reimagined and grouped into Wily wars-esque chapters as well as Megaman V.
-Nearly every RM and all three Doctors as a playable ship.