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Innovation Versus Formulaic Gameplay
#8
That's why Banjo-Tooie is extremely successful. Even though they pretty much left the original game allow, they added new elements and the separation system to provide new ways to experience this game.

This video right here does a very good job of explaining what I mean.
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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Messages In This Thread
Innovation Versus Formulaic Gameplay - by Koh - 04-01-2014, 07:37 PM
RE: Innovation Versus Formulaic Gameplay - by Koh - 04-01-2014, 08:27 PM
RE: Innovation Versus Formulaic Gameplay - by E-Man - 04-02-2014, 09:15 AM

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