04-02-2014, 08:06 PM
(04-01-2014, 04:13 PM)Chris2Balls [:B] Wrote: I tried it.
I found it hard, but everything seems to work well. I think you can make the waves of enemy patterns work better together.
Perhaps you could put some screenshots up, or some gifs?
Yeah, sorry about the lack of extra information. My idea of an april fools joke is to try to give people something unexpected (and hopefully enjoyable/interesting) in the guise of something cookie cutter and common. Thus:
(04-01-2014, 07:48 AM)Terminal Devastation Wrote: Hi. I have a megaman fan game I'm working on making in game maker, and I'd like to get some feedback on it.Time to update the first post with proper information.
Working demo here
Controls:
movement=arrow keys.
fire=z
pause = spacebar
other= x
Anyways, can I get some more detail on how to they could work better?
Or whats not working well at least? I think I can do better too, but I'm not entirely sure on what makes fun shoot em up enemy placement.
(04-02-2014, 12:03 PM)Iocus Wrote: Oh, cool, a SHMUP!Okay, need to adjust the power ups to look less threatening. I was trying to go off the gradius power ups (the shoot em up I'm most familiar with is Gradius III so I'm taking a lot of what I know from that).
I didn't get all that far, but I did think the fact that the power-ups were all spiky was a little misleading and I was dodging them at first.
That said, those enemies had an especially annoying attack pattern...
Could you be more specific on which enemy's had the annoying attack pattern?
I suspect it was the orange ones that came in a line since, I've seen how threatening they can get, but I'd rather make sure incase I have to adjust another one.