04-12-2014, 09:52 PM
It could possibly be because the levels seem to have been designed without taking into consideration that
players may want a less linear experience, or the fact that the design forces multiple players to often take
the same route, resulting in pileups and edgehogging that borders on that of a sadistic nature
also its just kinda boring to look at and play in general
players may want a less linear experience, or the fact that the design forces multiple players to often take
the same route, resulting in pileups and edgehogging that borders on that of a sadistic nature
also its just kinda boring to look at and play in general