04-16-2014, 12:59 AM
I like items and think they are a part of the skill needed to be a good player in Smash... however I only like items that a player (with quick thinking) can take advantage of. A lot of items that were really powerful had a Risk/ Reward system going on.
That powerful Hammer had a chance to backfire and leave you vulnerable, that Bob-omb could explode at any second. Items that are all reward and no risk I hate. Things like the horrible Super Spicy Curry. That was an awful item that required little mastery/ quick thinking or any risk for it's power. You just become an unstoppable force. Awful item.
That powerful Hammer had a chance to backfire and leave you vulnerable, that Bob-omb could explode at any second. Items that are all reward and no risk I hate. Things like the horrible Super Spicy Curry. That was an awful item that required little mastery/ quick thinking or any risk for it's power. You just become an unstoppable force. Awful item.