04-18-2014, 08:46 AM
Hey hey hey
let's stop this wild colorfest here before making sprites
Let me parrot a lot of (correct) people to make up my post:
This being said, I did not lock the palette permanently to what it was when the project started. I had added orange for Angie back then. Teal has been added for Gats. And I let you add additional brown hues. I will let you add colors to the main table as long as the hue is not in the current palette.
I think that some of you are looking too hard at the colors instead of, well, using them to your advantage. As a pixelartist, the NES has even more limited hues and people seem to be using it without any problem. Why is that TFR, which is a lot more lax and broader with options, doesn't have 'enough colors'?
This being said, this is the last revision I'll be doing for the pallete for the time being.
![[Image: 8G2UPAF.png]](http://i.imgur.com/8G2UPAF.png)
Changes:
1- ADDED ANOTHER YELLOW COLUMN! That's great, isn't it? Now you have -really bright yellow- to be used in your sprites![Big Grin Big Grin](https://www.vg-resource.com/images/custom_smilies/biggrin.png)
2- All the edits and additions made by other people (CBL, Ran) are kept. Ran's brown was moved to the 'gray area' (to the right) due to its unsaturated-ness: can be used for hued gray objects.
3- Removed the -redundant brown- shade. Now it is a -dim yellow- to complement the new yellow column.
5- Another minor swap, now orange comes after tan skin color. No color was changed otherwise.
Compare with the old one:
<- NEW
<- OLD
let's stop this wild colorfest here before making sprites
Let me parrot a lot of (correct) people to make up my post:
Quote:the palette exists for a reason; it helps make the sprites look uniform beyond the stylistic choices of the outline and shading.
Quote:if we really wanted to make the palette better, it would need to be completely revised.
While I do see the point of the discussion on the palette, it would mean re-doing all the previously finished sprites, which - funnily enough - were made regardless of the palette's constraints.
Quote:colors should only be added when there is absolutely no substitute.
This being said, I did not lock the palette permanently to what it was when the project started. I had added orange for Angie back then. Teal has been added for Gats. And I let you add additional brown hues. I will let you add colors to the main table as long as the hue is not in the current palette.
I think that some of you are looking too hard at the colors instead of, well, using them to your advantage. As a pixelartist, the NES has even more limited hues and people seem to be using it without any problem. Why is that TFR, which is a lot more lax and broader with options, doesn't have 'enough colors'?
This being said, this is the last revision I'll be doing for the pallete for the time being.
![[Image: 8G2UPAF.png]](http://i.imgur.com/8G2UPAF.png)
Changes:
1- ADDED ANOTHER YELLOW COLUMN! That's great, isn't it? Now you have -really bright yellow- to be used in your sprites
![Big Grin Big Grin](https://www.vg-resource.com/images/custom_smilies/biggrin.png)
2- All the edits and additions made by other people (CBL, Ran) are kept. Ran's brown was moved to the 'gray area' (to the right) due to its unsaturated-ness: can be used for hued gray objects.
3- Removed the -redundant brown- shade. Now it is a -dim yellow- to complement the new yellow column.
- OBS: There is no need to change your sprite if it used old brown. Just pretend you're using the remaining identical color. They were too identical to even matter anyway.
5- Another minor swap, now orange comes after tan skin color. No color was changed otherwise.
Compare with the old one:
![[Image: 8G2UPAF.png]](http://i.imgur.com/8G2UPAF.png)
![[Image: TSR_FR_Master_Palette01_zps8ae68421.png]](http://i47.photobucket.com/albums/f175/ranmaster27/TSR_FR_Master_Palette01_zps8ae68421.png)