Users browsing this thread: 10 Guest(s)
A megaman SHMUP fan game.
#12
Okay. Normally, I'd wait until I have fixed any issues brought up to respond, or at least a few update... but I feel I need to address a few things.

Regarding music and audio in general:
The current lack of audio is because I can't make audio resources myself yet, even though I have a decently clear idea of what I want the music to sound like. Progress towards asking/finding someone (or more) to make a few tunes has been slow.
If anyones curious, I was planing on mostly MM1 tunes remixed to sound more space shooter like, with a few mash ups between a space shooter tune and a MM stage tune. Not sure what to do about the boss music though.

SFX I'm not sure what to do about. Might end up just using Gradius and megaman sound rips.

So it's an issue I'd like fix, but am currently unable to.

As for the scrolling:
To be honest, I REALLY hope you are either refering just to the faster sections, or misremembering Gradius' scroll speed.. .because a few sections are already as slow as possible.

The current scroll coding just stops scrolling if I try a lower number, and recoding it so it can accept a lower numbers and still scroll results in jerky scrolling.
It's not surprising though, since going slower is trying to scroll at fractional pixel speeds.

Side note: I now know how to implement screen shaking as a result.

As for continuious fire:
I'd have to think about this some more.
It's not a hard thing to implement and I know its something space shooters do in fact have.
Even still, I'm not sure I want it.

At least for the "Megaman" ship. Other ships I might.

The issue is how well it would work with the weapons and a possible later implementation of a charge shot.
(The current fire coding is built with charge shot in mind)

what the next demo should have added at the very least
-Speed down button (already implemented!)
-Parts of Guts man's stage.
Christianity is my faith not my religion. And neither should be pushed upon people.
HELP-Need as much C+C and playtesting as I can get on my SHMUP Megaman reimagining!
[Image: mx9RKdo.png]
Thanked by:


Messages In This Thread
RE: A megaman fan game. - by Chris2Balls [:B] - 04-01-2014, 04:13 PM
RE: A megaman fan game. - by Terminal Devastation - 04-02-2014, 08:06 PM
RE: A megaman fan game. - by Iocus - 04-02-2014, 12:03 PM
RE: A megaman fan game. - by TheShyGuy - 04-02-2014, 08:37 PM
RE: A megaman fan game. - by Terminal Devastation - 04-02-2014, 09:41 PM
RE: A megaman SHMUP fan game. - by Ran Master 27 - 04-18-2014, 07:34 PM
RE: A megaman SHMUP fan game. - by Level 1 - 04-18-2014, 10:02 PM
RE: A megaman SHMUP fan game. - by Codestar - 04-21-2014, 09:26 AM
RE: A megaman SHMUP fan game. - by Deathbringer - 04-21-2014, 10:40 AM
RE: A megaman SHMUP fan game. - by Terminal Devastation - 04-22-2014, 09:49 AM
RE: A megaman SHMUP fan game. - by IndyGo - 04-29-2014, 01:28 PM
RE: A megaman SHMUP fan game. - by Kelvin - 04-29-2014, 04:58 PM
RE: A megaman SHMUP fan game. - by IndyGo - 05-01-2014, 05:11 AM
RE: A megaman SHMUP fan game. - by Kelvin - 05-01-2014, 04:46 PM
RE: A megaman SHMUP fan game. - by Kelvin - 05-25-2014, 05:53 PM
RE: A megaman SHMUP fan game. - by Kelvin - 05-25-2014, 09:54 PM

Forum Jump: