04-23-2014, 10:06 PM
(This post was last modified: 04-23-2014, 10:18 PM by DragonDePlatino.)
(04-23-2014, 07:48 PM)Neweegee Wrote: Okay, I tried changing it again. I added a darker shade of Blue and Brown.
Hey, that looks pretty nice once you stick it in the screenshot! Your sprite looks a lot cleaner than the lazy 3D-model frames that NSMB used.
But I should probably mention that even after changing the color of the background leg, the animation doesn't look right at all. There's a lot I could say about it, but I think it would be better to just show you the Demon Hunter sprite I've been referencing recently...
Whether you're going for this amount of realism or not, there are a lot of tips you could take from it. The arms of a running animation should move up and down a small amount, and the arms should be naturally bent. Another thing I notice here is that when a leg is it's farthest forwards, it only stays there for a frame. It seems to linger a bit in your run.
And you know, it's coincidental, but I'm actually working on my running animations right now, too. If it could serve as any kind of encouragement, I'm really just learning animation too.
Heh. My runs always come out too stompy and the arms don't look quite right.